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Stephen J. Skelton's avatar

The interesting thing about the Battlefield 6 player dropoff is that it looks like it started almost exactly when the Battle Pass and MTX store went online.

The first few weeks of BF6 launch had no Battle Pass or MTX store and a very clean UX that got you right into matches. It was fun, largely due to that simple get-to-the-gameplay interface. I felt a huge shift in the tone of the game when the BP and MTX store arrived - the whole UX became cluttered and it felt harder to just jump in the game.

BF6 fixed the gameplay issues of the previous entry but kept all the monetization clutter. I wonder what their player retention would have looked like if they had adopted Helldivers 2-style monetization instead?

Ramin Shokrizade's avatar

When Snap came out and was enjoying some popularity, I felt compelled to check it out and see how good it was. For whatever reason, it seemed super boring to me from the start. I tried giving it a 2nd chance and still felt bored. I had a real hard time identifying what it was missing (at least for me), which is unusual.

I'm a Marvel fan and have played Marvel Puzzle Quest a lot. So you'd expect me to be the target demographic.

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