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Stephen J. Skelton's avatar

Do you think there's room in games any more for the studio/team that has moderate success (game makes development money back + some kind of profit) as a way to keep a team together to develop toward becoming an Unicorn Team? (Since hitmaker teams don't just appear out of thin air. They need to be built.) Or is Mega Hit/Gigantic Failure the only possible states for a studio to reach when releasing a new game?

Ryan S. Dancey's avatar

This is exactly what Hollywood does. You don't work on movies for a steady paycheck. You work on THIS movie because if it's great, it makes getting a job on your NEXT movie much easier.

Studios stockpile "deals" with producers, stars, screenwriters and editors. They would (and should) have stockpiled VFX but George Lucas didn't need their money and Peter Jackson is the Big Fish Who Got Away. (But they should do it anyway).

Before antitrust concerns stopped them, Hollywood studios rented talent to each other regularly. Stars signed to an effectively lifetime picture deal with Paramount could be rented to 20th Century Fox for a movie.

Stars hated it. Everyone else loved it. Eventually Hollywood studios lost a lot of clout as the concept of Auteur emerged and as stars used legal challenges to become free agents. But there's still enough of that old connective tissue in place that you can see how it all works to conserve value in the studios even as they have ups and downs.

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