Discussion about this post

User's avatar
Ryan S. Dancey's avatar

Two comments:

One: I don't think IGE/EA/Epstein had much to do with the arrival of microtransactions into the Western game market. Nexon was telling anyone who would listen in 2005 that MTX was the wave of the future and all the Asian-based games that made meaningful revenue were all in on MTX from the start. When I was at CCP (2008) the conversation about MTX was widespread within the parts of the industry that I was connected to.

MTX in the biggest games was inevitable. From the publisher side it offers a tremendously better business model than either subscriptions or boxed game sales.

Two: I think trying to define the difference between AAA and Larian is impossible and illuminates how the concept of "Indie, A, and AAA" categorization have become kind of meaningless. Unless you just want to say "AAA is the size of the top 10 most expensive games released each year" which is probably a pretty good metric but doesn't help much with analysis in a market where a thousand games a year are being released.

I think the more practical sorting criteria is: "publisher is a public company, publisher is not a public company". Setting aside the question of if being owned by the Saudi sovereign wealth fund constitutes being "public" or not, I think most people would agree that the games from public companies have a different set of baked-in financial assumptions than those from private companies; that they evaluate themselves differently; and that the kinds of creative choices they make and their staffing polices are very different.

1 more comment...

No posts

Ready for more?