As a physiologist, I experienced the entire range of human endeavour: working with quadriplegic patients and also coaching the UCLA and USA Olympic Women’s track teams. After a drunk driver crippled me in 1994 I became involved in online games as a service in their infancy. By 1999 I was an early professional gamer, selling virtual assets to support myself. I began publishing articles on virtual goods and economies in 2000 . This became my new passion in life. By 2005 I decided a new scientific and technical field of Game Economics needed to be created, and as I could not find like minded people in the industry at that time, I set out to pioneer it myself.
I returned to university and studied conventional economics. Not to understand how economies work, but to understand how they DON’T work, so that the errors in conventional economic theory would not be translated to new worlds. My published works from 2010 onward are collected in one location for the first time in this Substack.
Given my background as a physiologist, I see the Gaming Universe as a complete organism formed from the domains of Corporate/Development, Consumers, Investors, and Regulators. In order to function well, there has to be a balance between all four of these domains. I am extremely passionate about the success of all four domains, and write articles about all of them.
Sometimes binary-thinking people will read an article of mine supporting one domain and assume I am against the others. This could not be further from the truth. A complete investigation of all my published works should make that clear, and now for the first time that can easily be done if you have the time and inclination.
